TECH OFFER

Mental Health Therapy and Training in Virtual Reality (VR) Applications

KEY INFORMATION

TECHNOLOGY CATEGORY:
Infocomm - Augmented Reality, Virtual Reality & Computer-Simulated Environments
Infocomm - Enterprise & Productivity
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TECHNOLOGY READINESS LEVEL (TRL):
LOCATION:
Sweden
ID NUMBER:
TO128403

TECHNOLOGY OVERVIEW

A Virtual Pharmacy of research-backed virtual reality (VR) applications: including Stress/Burnout Management through relaxation, mindfulness and meditation. We also have a Social Phobia/Fear of Public Speaking application that is based on years of iCBT research. 

Challenges we're solving: 

  • For professionals (B2B)
    • Lack of sufficient mental health personnel
    • Side effects from mental health medications
    • Mental health is the primary reason for long-term sick leave
    • Lack of efficient and scalable treatment alternatives
    • Difficulties of creating real-life treatment scenarios
  • For consumers (B2C)
    • Expensive
    • Low availability and accessibility of treatments
    • Fear of seeking help
    • Stigma
    • Lack of innovation in treatments

What our solution provides:

  • Automatic and scalable mental health therapy and training
  • Increased treatment efficiency
  • Tele-psychiatry
  • Increased engagement and adherence
  • Cost effective employee care and training
  • Affordable to consumers 
  • Increased availability and accessibility
  • Self-care in the comfort of home
  • Democratizing access to mental health 
  • Proven in several clinical trials with academic and research partners 
  • Ongoing trials for future applications and updates for the existing ones

TECHNOLOGY FEATURES & SPECIFICATIONS

We currently use stand-alone head-mounted display (HMD) e.g., Oculus Quest and Go, that we provide as part of a licensing kit with the commercial licenses of our applications pre-loaded. VR technology tricks the user’s brain into believing that what is happening inside the headset is real. For decades the technology has been used as training tool by, among others, NASA and the US Armed Forces.

POTENTIAL APPLICATIONS

Our VR applications for Mental Health are used in various industries such as: 

Healthcare: 

  • Pre- and post-operative care
  • Long-term care 
  • Group homes/Care centers
  • Psychology/Psychiatry 

Education: 

  • High schools/Universities (Student health and training) 
  • Leadership training 
  • Coaching 
  • Learning disabilities 

Corporations (Cross-Industry) 

  • HR and employee health 
  • Company learning academies 
  • Leadership training
  • Onboarding 

Events (Cross-Industry) 

  • Relaxation booths 
  • Speech/Public speaking training (pre-event service)

Market Trends & Opportunities

Massive attraction to the market due to the ill-health around the world, directly attributed to mental illness and lack-of-access to help/therapy/professionals/tools.

Traction in the employee health sector for companies choosing to provide their workforce with stress relief, stress management tools, research backed training tools, etc..

Benefits

  • Automatic and Scalable mental health therapy and training
  • Increased treatment efficiency
  • Tele-psychiatry
  • Increased engagement and adherence
  • Cost effective employee care and training
  • Affordable to consumers 
  • Increased availability and accessibility
  • Self-care in the comfort of home
  • Democratizing access to mental health 
  • Proven in several clinical trials with academic and research partners 
  • Ongoing trials for future applications and updates for the existing ones

We include: 

  • Train the trainer workshops for all our applications
  • VR presentation/Education 
  • Hardware education 
  • Hygiene kits
  • Continuous updates (Software/Hardware/Research) 
  • Phone support
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