Immersive 360 Virtual Reality (VR) for Hard and Soft Skills Training


Infocomm - Augmented Reality, Virtual Reality & Computer-Simulated Environments


  • Traditional learning is quickly forgotten and has to overcome classroom and environmental distractions. The technology negates this by taking training to the next level by breaking the barriers of traditional learning using Virtual Reality.
  • VR Training retention levels are as high as 80% after one year.
  • Immersive VR experiences become part of an extensive autobiographical associative network in the brain, whereas conventional learning experiences remain as memories of isolated episodic events.


The technology base and content library allows for customisation of VR solution at scale:

  • In-house asset library that can be repurposed for new projects.
  • The company’s proprietary cloud-based VR content delivery platform allow for:
    • Data to be gathered from each individual user and then presented to client for evaluation.
    • API integration into another existing platform.
    • Business content creators to quickly and easily deliver, manage and analyse VR experiences.
  • Hardware integration options available are the Occulus Quest, Rift, Pico G2 and Microsoft Hololens. This is dependent on IT/Enterprise integration requirements and programming complexity.


There are present use-cases across military, security, workplace, HR and travel.

VR training is most effective when delivered via a Head Mounted Display (HMD) or with similar products to allow usage of a handphone. This is to allow immersive experience to serve as a motivator and training tool. The solution takes the user to a virtual world, a world devoid of distraction or interruptions. 

The marketing potential exists across numerous verticals including, but not limited to, business soft skills training, safety training, product showcases, virtual tours, educational experiences, elderly care and pain management.

Market Trends & Opportunities

Between 2020 and 2027, the compound annual growth rate of the market is expected to come in at 21.6 %.

In other words, in this seven-year period, the VR sector is expected to grow at an average of 21.6 percent every year.


With refined and enhanced training through VR, the value of an employee will increase. Safety and security situational awareness will be positively impacted. The results on deeper learning retention are proven.

VR is scalable and can be rolled out too many users at once, thereby minimizing overall training costs and bringing more value to the return on investment (ROI).

All production is carried out in collaboration with clients existing trainers and or learning processes, this is then adapted for a VR experience. The VR solutions can be further co-developed based on the collaborators' or clients' requirements.  

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