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Video Game for the Elderly to Enhance Positive Learning and Behavorial Functions

Technology Overview

This is a video game that installs and runs on an Android-based tablet, containing 3 game difficulty levels. Together with other features installed in the Android tablet, the full suite of solutions can be used for rehabilitation purposes for elderly individuals staying in nursing homes and healthcare institutions. The games have been designed to aid in the behavioural functions of the elderly, namely, the core brain ability of attention building, and the practice of brain exercise. The games' themes are localised with graphical interface and illustrations.

Technology Features & Specifications

Provided is the Android application package (APK) file for installation of the application onto the Android tablet.

The gameplay intent and the game object(s) interactions featured in the application are as follows:

  • 3 levels of difficulty in identifying objects with different levels of interactivity that award scores based on correct actions performed.
  • A bonus round for those who have attained high scores in previous rounds.
  • Following the bonus rounds, gamers would next proceed to be challenged with 2 more rounds that will further develop their attention, working memory and cognitive abilities.

Potential Applications

Ageing is associated with deficits in cognitive control that span multiple functional domains, including perception, attention, working memory, long-term memory, and action. Hence, the potential applications would include aiding elderly individuals and people suffering from mental disorder such as dementia.

It offers a means for rehabilitation specialists to remotely assess compliance of patients with their rehabilitation therapy and monitor changes in function over time.

Market Trends and Opportunities

A video game is an electronic game that allows for interaction with a user interface, in order to generate a visual feedback from a device's display such as that from a TV, personal computer, tablet or a smartphone.

The global video game software market is anticipated to grow at a healthy rate during the forecast period from 2018-2022. The global video game software market is supported by various growth drivers such as gradually shifting preference to digital games from physical games, growth prospects in emerging markets worldwide, rise in purchasing power and launching of backward compatible video games. The global gaming market size is anticipated to reach USD 171.96 billion by 2025, according to a new report by Grand View Research, Inc, registering a 6.5% CAGR during the forecast period. The Asia Pacific market is expected to gain traction, attaining a market size of USD 86.84 billion by 2025.

Studies have shown that video games could be used for the prevention, treatment, and rehabilitation of mental and other health conditions.

Customer Benefits

The benefits to the elderly are as follows:

  • Boost cognitive brain abilities
  • Flexibility as patients, residents, can use it anytime, anywhere, even without the assistance of professionals such as physiotherapists
  • Fun and motivational, to sustain attention and engagement
  • Personalized use as it is installed on a tablet, where patients can continue to interact with the video game in their own home following discharge from hospital
  • Gaming transcends all genders, ages, ethnicities and lifestyles of different cultures
  • It offers a means for rehabilitation specialists to remotely assess compliance of patients with their rehabilitation therapy and monitor changes in function over time

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